The Manhattan Project 2: Minutes to Midnight

The Manhattan Project 2: Minutes to Midnight

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€59.65
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20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the "Nuclear Triad:" strategic bombers, ballistic subs, and land-based ballistic missiles.

Each player represents one of the superpowers in the arms race. At staged intervals, scoring is conducted in one of 4 categories:

- Strategic Bombers
- Ballistic Submarines
- ICBMs
- Short-range missiles deployed to third world nations

In addition to earning points for deploying nukes during the scoring rounds, players can also earn defensive bonuses for mitigating the risks imposed against them.

The game ends after all of the scoring events have been completed. The player with the most points is the winner.

To help along the way, you will recruit 4 different kinds of workers:

- Laborers, which operate your buildings
- Spies, which operate your opponents' buildings for your gain
- Politicians, which produce tax revenue and gain control over third world nations
- Generals, which deploy your bombers, subs, and overseas missiles

You will also construct and operate 6 different kinds of buildings:

- Factories, which produce submarines and aircraft
- Research Facilities, which allow you to improve your position in 5 different technology tracks
- Reactors, which produce nukes
- Silos, which are armed with ICBMs
- Test Sites, which allow you to detonate nukes in your own territory for points
- ABM Launchers, which earn defensive bonuses against various threats

Minutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.

General

Number of players: 2-5
Duration: 90 min.
Age: 13+
Language: English

Kind of game

Type/Theme: Bluffing, Economic, Industry / Manufacturing, Modern Warfare, Spies/Secret Agents
Mechanism: Area Majority / Influence, Hand Management, Secret Unit Deployment, Take That, Worker Placement, Worker Placement, Different Worker Types

Creators

Designer: Brandon Tibbetts
Taal
English
Theme
Bluffing, Modern Warfare, Spies/Secret Agents , Industry / Manufacturing, Economic
Age
13+
Playtime
90+ min.
Game Mechanics
Worker Placement, Take That, Secret Unit Deployment, Hand Management, Area Control / Area Influence
Number of players
4, 3, 2, 5
MIN-MIGMM100
2 Items
091037681188
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