Geharrewar in de Sushibar

Geharrewar in de Sushibar

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Van dit Nederlandstalige spel is momenteel alleen een Engelse beschrijving beschikbaar.

This is another game in Zoch's "small square box" line and seems to be a follow-up to Reiner Knizia's Pickomino.

There are five dice. Each dice has:

2 x Sushi (blue)
2 x Fishbone (red)
1 x Chopsticks (blue)
1 x Chopsticks (red)

There are 24 tiles:

12 x Sushi (blue) ... Worth +1 to +6 points
12 x Fishbone (red) ... Worth -1 to -4 points

Players roll dice to try and collect "Sushi" and "Fish Bone" tiles from the centre of the board (the tile they get depends how many they rolled).

Players can also steal tiles from other players by rolling 3 or more appropriately coloured "Chopsticks" on their dice. 3 Chopsticks allows you to take the top tile from an appropriate pile from another player, 4 or 5 chopsticks allows you to nominate which tile from the pile you want, but you are not allowed to look first.

At the end of the game (when the tiles are all gone), players score points based on the tiles they have collected, however if you have more blue tiles than red tiles, you lose the excess blue tiles first!

This game is part of The Chicken Family of Zoch.

Algemeen

Aantal spelers: 2-5
Speelduur: 20 min.
Leeftijd: 8+
Taal: Nederlands

Soort spel

Type/Thema: Dice
Mechanisme: Dice Rolling, Memory, Push Your Luck, Set Collection

Makers

Ontwerper: Reiner Knizia
Taal
Nederlands
Thema
Dice
Leeftijd
8+
Speelduur
16-30 min.
Spelmechanisme
Set Collection, Press Your Luck, Memory, Dice Rolling
Aantal spelers
4, 3, 2, 5
999-SUS01
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