Neuroshima Hex! 3.0: Merchants Guild
Neuroshima Hex! 3.0: Merchants Guild
Neuroshima Hex! 3.0: Merchants Guild
Neuroshima Hex! 3.0: Merchants Guild

Neuroshima Hex! 3.0: Merchants Guild

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€ 9,95
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The main mechanic of this new army is managing gambles.

Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as their abilities are not free. The Headhunter, for example, has a regular ranged attack, but only spending a gamble will trigger the ability to use a sniper shot. If the trait is not paid, it simply will not be active.

Merchant Guild soldiers usually have low initiative - this is important because the cost of activating a given perk is equal to the initiative of this unit. Activating the Headhunter Sniper will cost one gamble, but another soldier with initiative 2 will cost two gambles. The maximum number of gambles that can be managed at a time is 7, so we should have quite a lot of room for maneuver.

Algemeen

Aantal spelers: 1-4
Speelduur: 30 min.
Leeftijd: 13+
Taal: Engels

Soort spel

Type/Thema: Expansion for Base-game, Fighting, Science Fiction
Mechanisme: Hand Management, Hexagon Grid, Player Elimination, Tile Placement, Variable Player Powers
Uitbreiding voor: Neuroshima Hex! 3.0

Makers

Ontwerper: Joanna Kijanka
Taal
Engels
Thema
Science Fiction , Expansion for base-game, Fighting
Leeftijd
13+
Speelduur
16-30 min.
Spelmechanisme
Variable Player Powers, Tile Placement, Player Elimination, Hex-and-Counter, Hand Management
Aantal spelers
3, 2, 1, 4
POP00420
5902560388039
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