Neuroshima Hex! 3.0: Merchants Guild
Neuroshima Hex! 3.0: Merchants Guild
Neuroshima Hex! 3.0: Merchants Guild
Neuroshima Hex! 3.0: Merchants Guild

Neuroshima Hex! 3.0: Merchants Guild

Out of stock
€9.95
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The main mechanic of this new army is managing gambles.

Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as their abilities are not free. The Headhunter, for example, has a regular ranged attack, but only spending a gamble will trigger the ability to use a sniper shot. If the trait is not paid, it simply will not be active.

Merchant Guild soldiers usually have low initiative - this is important because the cost of activating a given perk is equal to the initiative of this unit. Activating the Headhunter Sniper will cost one gamble, but another soldier with initiative 2 will cost two gambles. The maximum number of gambles that can be managed at a time is 7, so we should have quite a lot of room for maneuver.

General

Number of players: 1-4
Duration: 30 min.
Age: 13+
Language: English

Kind of game

Type/Theme: Expansion for Base-game, Fighting, Science Fiction
Mechanism: Hand Management, Hexagon Grid, Player Elimination, Tile Placement, Variable Player Powers
Expansion for: Neuroshima Hex! 3.0

Creators

Designer: Joanna Kijanka
Taal
English
Theme
Science Fiction , Expansion for base-game, Fighting
Age
13+
Playtime
15-30 min.
Game Mechanics
Variable Player Powers, Tile Placement, Player Elimination, Hex-and-Counter, Hand Management
Number of players
3, 2, 1, 4
POP00420
5902560388039
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