Throne of Allegoria

Throne of Allegoria

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In the land of Allegoria, Queen Gwendoline lies on her deathbed. Exactly how long she has left to live is uncertain. With no natural born heir to the throne, her realm rests on a sword's edge. Four houses, each represented by a champion of their own renown, vie to replace the ailing monarch and claim the Throne of Allegoria.

Reputation is fought for; influence hard won. Power is fleeting.

In Throne of Allegoria, players take on the role of the Lords and Ladies of Allegoria, all vying to become the next monarch, and prove their worthiness to succeed to the throne. They are supported by the realm's four most powerful houses: Roselie, the House of Roses; Culver-Lux, the House of Feathers; Antares, the House of Storms; and Umbral, the House of Shadows.

Over the course of six weeks, players need to make the best use of the local workforce, stake their claims, and win decisive battles in a tale of secrecy and supremacy. The player who has acquired the most influence at the end of the sixth week will be proclaimed the next monarch of Allegoria.

—description from publisher

General

Number of players: 2-4
Duration: 60 min.
Age: 12+
Language: English

Kind of game

Type/Theme: Fantasy, Medieval
Mechanism: Action Points, Auction/Bidding, I Cut, You Choose, Secret Unit Deployment, Variable Player Powers, Worker Placement

Creators

Designer: Robin Lees, Steve Mackenzie
Taal
English
Theme
Fantasy, Medieval
Age
12+
Playtime
90+ min.
Game Mechanics
Action Point Allowance System, Auction / Bidding, Secret Unit Deployment, Variable Player Powers, Worker Placement
Number of players
2, 3, 4
SW-30085
8595680300851
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