Can't Stop

Can't Stop

Last items in stock
€27.95
VAT included

 

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

General

Number of players: 2-4
Duration: 30 min.
Age: 9+
Language: English, Dutch, German

Kind of game

Type/Theme: Dice, Racing
Mechanism: Dice Rolling, Push Your Luck, Race

Creators

Designer: Sid Sackson
Taal
German, English, Dutch, Italian, French, Spanish
Theme
Racing , Dice
Age
9+
Playtime
15-30 min.
Game Mechanics
Press Your Luck, Dice Rolling
Number of players
3, 2, 4
FRAJ2035
1 Item
4021505221031
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