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Hysteria is a quick, compelling, rules-light social deduction game for 5-9 players. Trying to solve the mystery is about what you think you know and who you think you trust. The Dia de los Muertos theme provides a compelling narrative for gamers of all ages.

There are two unique gameplay hooks that make Hysteria an exciting game for players of any experience level. First, players may actively switch teams during the game. This allows people who don't like being deceptive a chance to choose a different team. Second, every player has to rely on information that has been filtered through other players' memory and intention. Is someone suspicious or just forgetful?

Hysteria is played with a small row of cards face down in front of each player. The game has three rounds each played in two separate phases: The Information Phase and the Capture Phase. During the Information Phase, players get new cards, pass cards, and share information honestly or deceptively. During the Capture Phase, players attempt to convince others of what they have seen! The game ends after the third round is complete. Capture the Human cards to win!


Number of players: 5-9
Duration: 20 min.
Age: 8+
Language: English

Kind of game

Type/Theme: Card Game, Deduction, Spies/Secret Agents
Mechanism: Deduction, Roles with Asymmetric Information, Team-Based Game


Designer: Ryan Kelems, Cory Muddiman
Card Game, Spies/Secret Agents , Deduction
15-30 min.
Game Mechanics
Number of players
8, 7, 6, 5, 9
2 Items
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