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Two Rooms and a Boom

Two Rooms and a Boom

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In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.


Number of players: 6-30
Duration: 7 min.
Age: 8+
Language: English

Kind of game

Type/Theme: Bluffing, Card Game, Deduction, Negotiation, Party Game, Print & Play, Spies/Secret Agents
Mechanism: Acting, Elapsed Real Time Ending, Hidden Roles, Team-Based Game, Variable Player Powers, Voting


Designer: Alan Gerding, Sean McCoy
Bluffing, Card Game, Deduction, Negotiation , Party Game , Spies/Secret Agents
15-30 min.
Game Mechanics
Acting, Partnerships, Variable Player Powers, Voting
Number of players
9, 10 or more, 6, 7, 8
1 Item
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